Algorithms for coordinate transformations
Overview
For convenience we divide the algorithms into several groups as follows:
Background information
There are a number of common issues which one must consider when performing
coordinate transformations:
- Time systems. Most coordinate transformations are
time-dependent. We provide a description of the
time systems used on these
pages.
- Use of matrix methods. Vector and tensor quantities in space
physics may be conveniently transformed between different coordinate systems
using matrix arithmetic as introduced by
Russell (1971) and
extended by Hapgood (1992).
We provide a description of the matrix
formalism used on these pages.
- Spherical form. We provide a description of the
methods to convert vectors
between cartesian (x, y, z) and spherical (range, latitude, longitude) forms.
- Rotation angles. We provide a description of the various
rotation angles which must be
calculated before building the transformation matrices.
Last updated 16 July 1997 by Mike
Hapgood (Email:
M.Hapgood@rl.ac.uk)
